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Super Sprite Generator
Super Sprite Generator is a program for designing and embedding moving sprites in your SuperBASIC or 68000 machine code programs.
This program allows you to design any number of sprites and show up to 16 sprites on screen at a time. Each sprite can have 16 shape frames for animation and up to 256 different planes can be used to control the depth of movement.
The provided routines will perform real time collision detection (both sprite-sprite and sprite-object), as well as screen border detection
Advertised features included:
- Superspeed sprite compiler
- Sprite management procedures
- Advanced sprite creation editor
- Library of SuperBASIC extensions
- Demonstration sprites
- 100% variable speed - at top speed the motion is faster than the eye can see!
- Ultra large sprites possible
- Solid and ghostly sprites are handled
- Full over/under/hit/miss logic
- A total of 37 files provided
- Sprite reversal and inversion
- Automatic real-time collision detection (both Sprite-Sprite with identity, and Sprite-object)
- Create up to 256 Sprites in total (from v3)
- Choice of automatic sprite drawing in the background (from v3)
- Choice of automatic sprite movement (from v3)
- Each sprite can have its own independent speed (from v3)
Unfortunately, the resulting files flicker when used on current versions of q-emulator.
The original version was said to require a SuperBASIC command each time a sprite was to be moved. We have preserved v4.0 of the software
Title: Super Sprite Generator
Language: SuperBASIC Compiled with SuperCharge and 68000 Machine Code
Author: Roger Woodhouse B.Sc.
Publisher: Digital Precision Ltd
Year of Publication: 1985
Platforms Suitable for: All Sinclair QLs and emulators
Commercial Status: Commercial
Price as at April 1985: £19.95
Reviews: QL User (June 1985)
Sources Available from: n/a
Latest Version available from: Unknown